Sunday, 12 June 2011

... So...

It's been a year since I started this project. I've had a few people ask me when this is going to get finished, which I'm flattered by, but it's not the point of what I'm doing here.

A few years back when I was in Graphic Design School I never felt like I really fit in. To be dead honest, I found no interest in the subjects that were given. I was there for a student loan, so I could spend it on video games, movies and action figures (the girls love me). Due to the meticulous and tediousness of the medium, when Animation came along during my second year I wasn't going to take it seriously. Lo and behold, animating was actually easier than I thought. I was use to sitting in front of a computer and moving my hands, so spending a lot of time smoothening out fluid movement and anticipation made several hours feel like a breeze.

By the time I had graduated I wasn't ready to move onto a job like everybody else who seems to thrust themselves into immediately. I still had a lot to learn in terms of animating. My degree project was not good enough. Sure, I could go get a job designing layouts for web pages and business reports... but who would want to compensate for that...

I tried going for another school year after being told that doing post-graduate meant no classes other than for thesis writing and our thesis project. They were wrong. We had a bunch of classes. Fast forward to six months and we still hadn't started either one, we had spent it all just sitting around talking about this shit. You know what they say, 'show don't tell', and I had nothing to convince anybody that my animation needed the utmost initiative and attention above anyone and anything else.

So I left.

Realizing that Batman versus The Terminator was just some geekboy fantasy, I dropped it. I thought maybe instead I should just make a portfolio of illustrations, and work a job on the side. So I went to Work & Income and got a job stuffing pillows with humus (the kind that soaks up petrol, ala the gulf of mexico). Each night I'd come home with my mind and body immobile. I didn't give a fuck about reaching my goals. You can't when creativity is a bullshit, petty concept in comparison to manual labor. The people there scared me. Deadbeat elders who were god damned miserable and boring as hell. The people who were my age could only talk about 'pussy', call women 'sluts', and feel insecure enough to continuously talk about all the times they got drunk and laid. All high self image and low achievement with nothing to prove. I'm not impressed.

I left after two days, and was frightened into resurrecting Batman versus The Terminator. My father told me that somebody at his work was offering me a job to lift shit somewhere or something (I'm extraordinarily flattered by people who think I'm Muscle Man 5000... but I'm as thin and weak as a twig - so stop fucking offering me jobs where I'm yelled at to lift heavy solid objects!), but I declined and mentioned this project. He scowled, "... well, it's your decision".

Aaaand it's been my decision ever since.

So to sum up;

- I've never left home.
- Have talked to hardly anybody anymore.
- Am making no money.
- Don't go out.
- Two dogs dead.
- Two new dogs.
- Haven't shaved or had a haircut.
- Only halfway through this.

The more I get better at animating the more ambitious I become and in-turn - more work. So those who bitch and cry about how there needs to be a faster way to animate, I'll say this; Stop using animating programs that work on a timeline (Flash). Learn to animate with frames, that way your animation won't look so adequate. Try to draw an entire environment, and animate that environment frame-by-frame. Do what I'm doing, and then try and conduct how I should go about things. I dare you. I'm not taking shortcuts because I want to actually teach myself the fundamentals. How I'm animating is essentially traditional animation but drawn entirely with a mouse and keyboard. Complain to me once it's actually finished, how about that?

If stuff like this and this (which actually have budgets, a studio and manpower) can get attention, then I don't see why mine can't.

I'll be brutally honest, though. I don't think mine will get much, if any. I've uploaded stuff in the past before, and nobody gave a shit about them so I don't see why they're all of a sudden going to with this.


Here I go again, talking to myself.

PS: A buddy I've known online for a few years, whom I had no idea was a musician, has made the soundtrack for the project. Check'em out via the playlist to the left of this page, tracks 4 through 12.


  1. talk about melodramatic, i thought i was reading some kind of war novel! mitchio, i'm glad u quit! i quit my job too, i'm not making any money and my dad scowls at me too :(

  2. You quit your job?! What happened? Have any plans for the future???

  3. dude i can only relate all too well from what youve written. its been good to get an insight into whats going on with you, i was curious. Like you i did honors last year which i failed, i didnt have the common sense to drop out. Ive spent half of this year working obsessively on a music video. things that i'm sure dont look any different to any public viewer i redid over and over, striving for perfection for myself. it became obsessiveness. i wasnt making an income. i picked up a job at subway. deadbeat surroundings. like you, exhausted every day which delayed 'my baby' further. worst of all was that it was FOR somebody who thought i was being slack. i just got far too consumed in it. anyway, i finally finished it. felt awesome for about a minute only to accidentally permanently delete it. so now im back to square one. its so good to know you have the same ridiculous work ethic as me (same birthdays). i guess my advice though is be careful, theres a limit to how obsessive u can get with something before youre ruled by it. attention to detail isnt always everything. im sure what youre doing will eventually be worth it coz youre fucking talented, just make sure at the same time you are tapping into an online community, field or genre where it will recieve the exposure it deserves.

  4. Your musician friend sounds like a pretty sexy guy...

    ... Yum....

  5. @Timothy:

    I see where you're coming from with the subject of 'obsession', although I must disagree. Attention to detail IS everything, it's what separates the men from the boys. Never compensate for less, and never take shortcuts; ever. Hell, I'd go as far as to say that any creative person, especially something of such time consumption as animation, wishes they were obsessed in their work. All too often does one spend 93% of the time forcing themselves to work and 7% actually being in the zone moving through a wind tunnel toward success.

    If for not putting in the time and effort into every small detail, I wouldn't have the level of quality that I've currently put forward into this project.

  6. MAN that was one great post! Yes its about that little flame of passion we have for what we do. If we wanted to earn big bucks we should quit and drop all the creative stuff we do and just wear suits and be banker! Well I can only say that the path of a creative is like climbing a mountain... its a gentle slope at the start, after which its a steep winding lonely road up to the peak...

    Yes attention to detail is what separate the pros from the norm. And its only because we go obsessively crazy with our own work and how we strive to perfect it further all the time that we get better. I still remember going hardcore on my 3D final projects, if u remembered. Though its quite a failure in my opinion, cause all i did was modelling, but still i felt a little bit of satisfaction not cus of the grade or bcus i manage to create something that i have always dream about since a kid.

    Its only half way there at the moment but i feel its really a fucking awesome piece of work and i can see the difference everytime i watch the video. Cus it look better! Mitch maybe u might want to post it on CG society forums to ask for critics and showcase it. Cause i feel u will get much more exposure there and learn more too.


  7. This may sound arrogant, but I'd prefer to keep the project in the secrecy that it's in currently and launch it for exposure once it's complete, rather than put it out there at this point for others to scrutinize.

    I am my own enemy, my harshest critic; I understand my sensibilities enough, and the quality that I strive for, to know what works and what absolutely doesn't. Reading what others say will take a hold of my insecurities as an individual and cause me to spend time needlessly going back and fixing things which, quite honestly, don't need fixing. The benefit and detriment of getting better is that the quality of later scenes will outweigh the quality of past scenes, resulting in myself having to go back many times and reanimate entire shots from the ground up. Even still, a lot of what I've created so far needs polish in many areas.

    Again, I'm arrogant. But I got this shit.

  8. I've come from the future and seen what you've done. It's awesome, you keep that attitude and you'll go far.